Tuesday, 22 September 2020
Two Types Of Game Stores
Right now, hobby game stores are as numerous and prosperous as they've ever been. However, the hobby has grown so huge in the last decade, and the Internet such a powerful force, they struggle to remain relevant. I struggle to just keep up with customer demands, and only occasionally flex my muscles as taste maker.
This is not to say brick and mortar stores are dying or having problems, which is their natural state, it just means they're trying to find their position in the changing marketplace, where Amazon has steadily gobbled up game trade market share and now owns, what 80%? Who really knows. Many game stores are selling on Amazon with a, "if you can't beat them, join them" strategy. So stores struggle with how to approach this perilous new world, where the Internet dominates as a sales channel, with Amazon and direct to consumer sales being the primary means of commerce. It's such a powerful force, it not only drives customers to us, but they arrive with a different idea of how the games are played.
There are two primary strategies to stay relevant as a hobby game store, serve the lowest common denominator or serve the highest common denominator. When I say highest, I refer to the intense amount of retail work required to bring in new customers, expose them to a broad variety of games, and later watch them wander off to Internet sales once educated. It's game store ownership as parenting. It's time consuming, expensive, and only works because nobody big is dumb enough to try. It's the full spectrum, high capitalization approach.
Deciding on being the highest common denominator requires a serious capital budget, strong sales training, and a local market where this is possible. Most scorched earth regions, characterized by close to free real estate and a customer based trained to pick apart newcomers, need not apply. There is a strength to this model, but there's also the eternal question of, if you have enough money to do this right, why would you do it at all? When I mention the scorched earth issue with scorched earth store owners, they have no idea what I'm talking about. Scorched earth is the game trade in many regions. It would be like asking a convention of ice cream store owners to consider a world without refrigeration. Sucky stores exist to serve a sucky market.
The lowest common denominator is serving the most profitable customers right now. It's a supremely logical business model, unlike the high store. You identify the lowest hanging fruit, the maximum value for the least effort, and you serve that. You serve it all the time in every way possible. You don't invest in fancy fixtures or worry too much about Kickstarter or Dungeons & Dragons table acreage. Every D&D table of players is worth one Magic player, and you make no bones about it. You serve the beast that feeds you. I should mention a good LCD store is just as well capitalized and the owners just as smart and clever as the HCD store. They just satisfy different needs in the marketplace.
The lowest common denominator store serves Magic to Magic players in every Magic configuration imaginable. You have events for every format, you sell tons of singles and have a war chest of cash reserves for buying cards from customers that would make a marijuana dispensary nervous. Where the high road store spent a small fortune on fixtures, trained staff and diverse inventory, the low road store has a shockingly large collection of used cardboard. That other expensive stuff? It's just not necessary. That means lots of singles sold in store and online and deep discount pricing on sealed product because you're essentially selling a commodity item, like soy beans. If you could buy stock in Lifetime Products, Inc., you would. You are not concerned with margin, only the market price.
Both models work. However, imagine if you were trying to grow your market as a publisher. Do you want the image of where your game is played to be that of a dirty den of dudes or a professional enterprise that welcomes all new people? Do you want to be associated with a pawn shop or Neiman Marcus? You created the marketplace where the dirty dude model worked best, but you no longer need them to sell things, just act as an onramp to your hobby game. Your own child is a delinquent and now that they've grown up, you're tired of them hanging out at your house, eating your food.
The game trade is headed in a direction that rewards the highest common denominator store because publishers are primarily interested in image, not sales volume from this increasingly insignificant sales channel. The ability of a store to sell lots of a product is literally none of a publishers business, other than knowing people come to buy it there. Supporting stores is just a marketing expense now, not a requirement for economic survival, and nobody wants to spend money on representing a poor image. It does not mean the high stores will get any sort of real sales benefit, any guarantee of meat on the bone, but when there are bones thrown, they'll get them first.
We are at the point where there is a push to transform the lowest common denominator stores into something more presentable, while rewarding highest common denominator stores with perks to help showcase publisher brands in these locations. Again, sales are irrelevant other than a marketing indicator. Is it financially feasible to transform your store? Even a very good store might spend thousands of dollars to attain what's considered great, but will it result in stronger sales? Not necessarily, and although that might be the store owners goal, it's not the goal of the publisher.
Will customers appreciate the change. It turns out the answer is sometimes. The stores that catered to the hardcore Magic crowd most effectively are not usually the stores being rewarded in this new paradigm. Some hardcore customers, catered to by the lowest common denominator stores, are angry and resentful that these "Magic light" stores are getting bones. Sure, the casual players at the high road stores enjoy tablecloths and shiny trash cans, but they're not buying more because of it.
There's two points I want to make about this mismatch between hardcore players and high road stores. First, when someone is truly angry about a business, it means they need them. They want it one way, but it's the other. When a grognardy Magic player is resentful a product or event is being held by the high road store, that's a sign that stores strategy is working. They are needed and it rankles the mercenary customer. This was once reserved for pre releases, where I would see the once a quarter customer scowl at me for existing. How dare you offer something exclusive I need, you sell out.
Second, if you're playing a game from a publisher who doesn't seem to align with your interests, maybe it's because you no longer align with theirs. Maybe your mercenary nature means you'll find your way in the marketplace regardless and you no longer need to be served to such a high degree. Perhaps you've graduated. Perhaps the penalizing of the low road store and reward of the high road is a signal to the customer base that it's time to grow up.
Monday, 21 September 2020
Lovecraft Country, Episode One, Review
The mythos developed by H.P. Lovecraft has grabbed the attention of many horror readers over the years. Cthulhu, the other Elder Gods, and the creatures developed over the years are a solid base for many modern horror stories. In fact, there are many people who have encountered the mythos in one form or another who don't even know the origin of the monsters they have come to enjoy in their reading and visual entertainment.
SETTING
HBO has begun a new series, Lovecraft Country, based on the book by Matt Ruff. Lovecraft Country is a story of Black Americans in the United States in the mid-1950s using the Cthulhu mythos from H.P. Lovecraft as a backdrop to the events.
The lead characters must deal with the openly racist culture while traveling to find Atticus Freeman's (Tic) father, Montrose. I know people who are going to be upset about the depiction of the U.S. during this era. Some will be upset because they didn't know what the country was like just a few years ago. Other people will be upset because they don't want to believe the United States was like this.
The racist dangers of the time are the central conflict of this episode. A road trip is more than a leisure ride through the Pennsylvanian countryside as the three people traveling together are immediately faced with the real possibility of being killed.
Tic (Jonathan Majors, Gully and Jungleland) (IMDb page) is the central character. He is veteran who has traveled back home to Chicago after getting a strange letter from his father about Tic's mother's family heritage. He leaves Chicago to track down the clues from the letter with the help of family and friends.
George Freeman (Courtney B. Vance, Project Power and Uncorked) (IMDb page) is Tic's uncle and Montrose's brother. George is the creator and publisher of a travel guide for Black Americans. He has a car they can use to get them where they need to go. They are using the trip to document safe places for Black Americans to travel.
Leticia (Leti) Lewis (Jurnee Smollett, Harley Quinn: Birds of Prey) (IMDb page) is a school crush of Tic's who is travelling with them so she can get to her brother's home. Her lifestyle doesn't sit well with her family and she continues travelling with the two men.
PRESENTATION
The visuals of the show are good. Shoggoths are part of the first episode and their depiction is seamless with the live action taking place, or are they trained shoggoth. The presentation of the United States in the 1950s touched on a lot of details that many times are overlooked. This allows for submersion into the story.
OVERALL
The main purpose of this episode is to introduce us to the characters and setting. This is done well. We have three main characters and a number of supporting cast who are given enough information about them to know they are coming back in later episodes.
Lovecraft Country Episode One is a solid standalone story with a setting that is delivered with a gut punch. There are hooks, foreshadowing, and intrigue that has me looking forward to watching the next installment, which I am giving myself as a reward for finishing this review.
You can find out more about Lovecraft Country on IMDb (link).
I'm working at keeping my material free of subscription charges by supplementing costs by being an Amazon Associate and having advertising appear. I earn a fee when people make purchases of qualified products from Amazon when they enter the site from a link on Guild Master Gaming and when people click on an ad. If you do either, thank you.
If you have a comment, suggestion, or critique please leave a comment here or send an email to guildmastergaming@gmail.com.
I have articles being published by others and you can find most of them on Guild Master Gaming on Facebookand Twitter(@GuildMstrGmng).
Saturday, 12 September 2020
Episode 27: From Sea To Shining Sea Is Live!
VERSAILLES 1685: A GAME OF INTRIGUE
While in lockdown, I've visited a number of places throughout history without leaving the slight discomfort of my cheap gaming chair. From Ancient Rome to China's Garden of Perfect Brightness, the virtual holidays are a perfect way to satisfy any unrequited wanderlust. Recently, I travelled to Versailles circa 1685 thanks to a little game by Cryo Interactive Entertainment.
Read more »
Friday, 4 September 2020
Trollblood Hooch Hauler Model Review
Saturday night I returned to my project, this time armed with a healthy pour of some fine Canadian rye whiskey.
To my surprise I was able to push through another three hours of pinning, cleaning, and gluing and was able to complete the model.
Suffice it to say this thing is HUGE! I wanted to see if I could possibly get it even temporarily into the foam for my other 120mm based models and did a group shot for size comparison.