Tuesday 22 September 2020

Two Types Of Game Stores

Hobby game stores are the tip of the iceberg. They were once the whole iceberg, introducing new customers, catering to veteran customers, and acting as taste makers. They did it all. The store owner decided which game you would play, and publishers would do their best to place ads in magazines or show things at conventions to convince customers otherwise. The stores were never powerful, but they were strong influencers and with little competition, they grew lazy. Epically so.

Right now, hobby game stores are as numerous and prosperous as they've ever been. However, the hobby has grown so huge in the last decade, and the Internet such a powerful force, they struggle to remain relevant. I struggle to just keep up with customer demands, and only occasionally flex my muscles as taste maker.

This is not to say brick and mortar stores are dying or having problems, which is their natural state, it just means they're trying to find their position in the changing marketplace, where Amazon has steadily gobbled up game trade market share and now owns, what 80%? Who really knows. Many game stores are selling on Amazon with a, "if you can't beat them, join them" strategy. So stores struggle with how to approach this perilous new world, where the Internet dominates as a sales channel, with Amazon and direct to consumer sales being the primary means of commerce. It's such a powerful force, it not only drives customers to us, but they arrive with a different idea of how the games are played.

There are two primary strategies to stay relevant as a hobby game store, serve the lowest common denominator or serve the highest common denominator. When I say highest, I refer to the intense amount of retail work required to bring in new customers, expose them to a broad variety of games, and later watch them wander off to Internet sales once educated. It's game store ownership as parenting. It's time consuming, expensive, and only works because nobody big is dumb enough to try. It's the full spectrum, high capitalization approach.

Deciding on being the highest common denominator requires a serious capital budget, strong sales training, and a local market where this is possible. Most scorched earth regions, characterized by close to free real estate and a customer based trained to pick apart newcomers, need not apply. There is a strength to this model, but there's also the eternal question of, if you have enough money to do this right, why would you do it at all? When I mention the scorched earth issue with scorched earth store owners, they have no idea what I'm talking about. Scorched earth is the game trade in many regions. It would be like asking a convention of ice cream store owners to consider a world without refrigeration. Sucky stores exist to serve a sucky market.

The lowest common denominator is serving the most profitable customers right now. It's a supremely logical business model, unlike the high store. You identify the lowest hanging fruit, the maximum value for the least effort, and you serve that. You serve it all the time in every way possible. You don't invest in fancy fixtures or worry too much about Kickstarter or Dungeons & Dragons table acreage. Every D&D table of players is worth one Magic player, and you make no bones about it. You serve the beast that feeds you. I should mention a good LCD store is just as well capitalized and the owners just as smart and clever as the HCD store. They just satisfy different needs in the marketplace.

The lowest common denominator store serves Magic to Magic players in every Magic configuration imaginable. You have events for every format, you sell tons of singles and have a war chest of cash reserves for buying cards from customers that would make a marijuana dispensary nervous. Where the high road store spent a small fortune on fixtures, trained staff and diverse inventory, the low road store has a shockingly large collection of used cardboard. That other expensive stuff? It's just not necessary. That means lots of singles sold in store and online and deep discount pricing on sealed product because you're essentially selling a commodity item, like soy beans. If you could buy stock in Lifetime Products, Inc., you would. You are not concerned with margin, only the market price.

Both models work. However, imagine if you were trying to grow your market as a publisher. Do you want the image of where your game is played to be that of a dirty den of dudes or a professional enterprise that welcomes all new people? Do you want to be associated with a pawn shop or Neiman Marcus? You created the marketplace where the dirty dude model worked best, but you no longer need them to sell things, just act as an onramp to your hobby game. Your own child is a delinquent and now that they've grown up, you're tired of them hanging out at your house, eating your food.

The game trade is headed in a direction that rewards the highest common denominator store because publishers are primarily interested in image, not sales volume from this increasingly insignificant sales channel. The ability of a store to sell lots of a product is literally none of a publishers business, other than knowing people come to buy it there. Supporting stores is just a marketing expense now, not a requirement for economic survival, and nobody wants to spend money on representing a poor image. It does not mean the high stores will get any sort of real sales benefit, any guarantee of meat on the bone, but when there are bones thrown, they'll get them first.

We are at the point where there is a push to transform the lowest common denominator stores into something more presentable, while rewarding highest common denominator stores with perks to help showcase publisher brands in these locations. Again, sales are irrelevant other than a marketing indicator. Is it financially feasible to transform your store? Even a very good store might spend thousands of dollars to attain what's considered great, but will it result in stronger sales? Not necessarily, and although that might be the store owners goal, it's not the goal of the publisher.

Will customers appreciate the change. It turns out the answer is sometimes. The stores that catered to the hardcore Magic crowd most effectively are not usually the stores being rewarded in this new paradigm. Some hardcore customers, catered to by the lowest common denominator stores, are angry and resentful that these "Magic light" stores are getting bones. Sure, the casual players at the high road stores enjoy tablecloths and shiny trash cans, but they're not buying more because of it.

There's two points I want to make about this mismatch between hardcore players and high road stores. First, when someone is truly angry about a business, it means they need them. They want it one way, but it's the other. When a grognardy Magic player is resentful a product or event is being held by the high road store, that's a sign that stores strategy is working. They are needed and it rankles the mercenary customer. This was once reserved for pre releases, where I would see the once a quarter customer scowl at me for existing. How dare you offer something exclusive I need, you sell out.

Second, if you're playing a game from a publisher who doesn't seem to align with your interests, maybe it's because you no longer align with theirs. Maybe your mercenary nature means you'll find your way in the marketplace regardless and you no longer need to be served to such a high degree. Perhaps you've graduated. Perhaps the penalizing of the low road store and reward of the high road is a signal to the customer base that it's time to grow up.


Monday 21 September 2020

Lovecraft Country, Episode One, Review

 


The mythos developed by H.P. Lovecraft has grabbed the attention of many horror readers over the years. Cthulhu, the other Elder Gods, and the creatures developed over the years are a solid base for many modern horror stories. In fact, there are many people who have encountered the mythos in one form or another who don't even know the origin of the monsters they have come to enjoy in their reading and visual entertainment.


SETTING

HBO has begun a new series, Lovecraft Country, based on the book by Matt Ruff. Lovecraft Country is a story of Black Americans in the United States in the mid-1950s using the Cthulhu mythos from H.P. Lovecraft as a backdrop to the events.

The lead characters must deal with the openly racist culture while traveling to find Atticus Freeman's (Tic) father, Montrose. I know people who are going to be upset about the depiction of the U.S. during this era. Some will be upset because they didn't know what the country was like just a few years ago. Other people will be upset because they don't want to believe the United States was like this.

The racist dangers of the time are the central conflict of this episode. A road trip is more than a leisure ride through the Pennsylvanian countryside as the three people traveling together are immediately faced with the real possibility of being killed.


LEAD CHARACTERS

Tic (Jonathan Majors, Gully and Jungleland) (IMDb page) is the central character. He is veteran who has traveled back home to Chicago after getting a strange letter from his father about Tic's mother's family heritage. He leaves Chicago to track down the clues from the letter with the help of family and friends.

George Freeman (Courtney B. Vance, Project Power and Uncorked) (IMDb page) is Tic's uncle and Montrose's brother. George is the creator and publisher of a travel guide for Black Americans. He has a car they can use to get them where they need to go. They are using the trip to document safe places for Black Americans to travel.

Leticia (Leti) Lewis (Jurnee Smollett, Harley Quinn: Birds of Prey) (IMDb page) is a school crush of Tic's who is travelling with them so she can get to her brother's home. Her lifestyle doesn't sit well with her family and she continues travelling with the two men.



PRESENTATION

The visuals of the show are good. Shoggoths are part of the first episode and their depiction is seamless with the live action taking place, or are they trained shoggoth. The presentation of the United States in the 1950s touched on a lot of details that many times are overlooked. This allows for submersion into the story.



OVERALL

The main purpose of this episode is to introduce us to the characters and setting. This is done well. We have three main characters and a number of supporting cast who are given enough information about them to know they are coming back in later episodes.

Lovecraft Country Episode One is a solid standalone story with a setting that is delivered with a gut punch. There are hooks, foreshadowing, and intrigue that has me looking forward to watching the next installment, which I am giving myself as a reward for finishing this review.

You can find out more about Lovecraft Country on IMDb (link).

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Saturday 12 September 2020

Episode 27: From Sea To Shining Sea Is Live!

Episode 27: From sea to shining sea is live!
I talk with Sam Mustafa about the state of the miniatures wargame hobby and rules and miniature development in the US.


The Veteran Wargamer is brought to you by Kings Hobbies and Games
https://www.facebook.com/Special-Artizan-Service-Miniatures-1791793644366746/

Join the conversation at https://theveteranwargamer.blogspot.com, email theveteranwargamer@gmail.com, Twitter @veteranwargamer

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Other companies we mentioned:

The Episode we reference:





Northstar Military FIgures - http://www.northstarfigures.com/

Flames of War - Battlefront - https://www.flamesofwar.com/


Saga - Studio Tomahawk - http://www.studio-tomahawk.com/en/



Music courtesy bensound.com. Recorded with zencastr.com. Edited with Audacity. Make your town beautiful; get a haircut.

VERSAILLES 1685: A GAME OF INTRIGUE


While in lockdown, I've visited a number of places throughout history without leaving the slight discomfort of my cheap gaming chair. From Ancient Rome to China's Garden of Perfect Brightness, the virtual holidays are a perfect way to satisfy any unrequited wanderlust. Recently, I travelled to Versailles circa 1685 thanks to a little game by Cryo Interactive Entertainment.

Read more »

Friday 4 September 2020

Trollblood Hooch Hauler Model Review

The Hooch Hauler.  Personally for me this is a tale of woe and triumph.

I was incredibly excited by the CID rules, and when I saw the rules stayed as is and we saw the final render I was ready to buy this model day 1.

Then the price hit and while I wasn't expecting to pay so much, I did because I love Trolls and the rules seem like they have a lot of synergy and makes a neat package that slots into almost any caster in the faction. Luckily I had just about the cost of the Hauler left over from selling some of my old GW models and while I expected that to go further in financing new hobby purchases, I took the plunge day 1.

And then the agonizing wait began.

Then finally it arrived....and sat in my house for two weeks in its box. 

Basically work was pushing me into a lot of overtime and we had a lot going on with the family that by the time I got my daughters in bed at night (the only time I can dedicate to actually building a model), I was so exhausted that I didn't have the will to start building what is literally the largest and most complex model Privateer Press has ever produced. 

This weekend I finally dedicated the time to build it, and it was an adventure. 


Friday night I started assembly with a porter at my side. I figured some alcohol would be thematic and help me get through this monster of a model.

I'm not kidding when I say this model is a monster. The modelers at PP did an utterly incredible job so that when it came to where the injection points for the molds on the various pieces went, every single part had the extra flash in places where you would not see it once the model was assembled.  

Clearly there was a lot of thought put into the design in terms of model assembly goes. This was absolutely necessary actually, because when it came to extra flash/resin on parts of the model there is an absolute ton of it. 

This is what my work area looked like when I called it quits later Friday night, and that's with a good round of initial cleaning already wiped away!


Saturday night I returned to my project, this time armed with a healthy pour of some fine Canadian rye whiskey.

To my surprise I was able to push through another three hours of pinning, cleaning, and gluing and was able to complete the model.


Suffice it to say this thing is HUGE!  I wanted to see if I could possibly get it even temporarily into the foam for my other 120mm based models and did a group shot for size comparison.


Model Quality

The quality on the Hooch Hauler is frankly outstanding.  I'm not sure if it's because it's a small production run done as part of the new Black Anchor Heavy Industries (ie. produced in house at PP in Washington), or if it's because this is the first production run using the molds - but the details are really good. 

The parts of the model you'll see are really well detailed and...absolutely clean, there weren't any mold lines to remove whatsoever. As stated there was a lot of flash and resin to chop off with clippers and a fresh exacto blade, but none of it impacts the model in a aesthetic way.  The mold designers at PP deserve a lot of credit, they really did their homework with this. 

Assembly

This thing was a monster to get through, very intimidating at over 40 pieces and some parts that definitely want pinning. 

That said, I pin a lot of my models because I want to ensure they hold up, but I had to do far less of that with this than I initially thought I would.  The designers here really did a fantastic job with almost all of it so that things generally fit together in a tab-in-slot kind of way that didn't necessitate pinning.  And they fit! So often things don't line up easily, or you have to pin anyway - but everything came together shockingly well for a model of this size and complexity.

That said there are some pieces where I paused to wonder if it was a necessary trade off or an intense pathological hatred that drove part of the assembly.  The drivers seat was definitely a challenge, I ended up pinning into the cushion the driver sits on and then pinning that deeply into the barrel.  And then there are the torches at the top. They have a pretty deep slot/tab design, but the bases of them weren't big enough to be able to drill into to attempt to pin them in.  What's worse is that they're a necessity so that you can put in the cloth between them, which then serves as the mount/glue point for the troll up top jumping on the catapult to launch the primary gun.

To PP's credit however that part went together far easier than I thought it would. I was anticipating a lot of greenstuff to hold that cloth in place - but it was surprisingly easy. The troll also glued on shockingly well onto the cloth so it went very quickly to get the last bits assembled. 

Finally the instructions were very detailed, probably because they had to be for a model like this, but it was greatly appreciated.  Overall when I was assembling it, I was generally impressed by how much thought went into making the assembly as easy as it could be for a model this complex. 

If this is what Black Anchor Heavy Industries is going to produce quality wise, then they've really hit it out of the park on that front. You certainly have to pay a pretty penny for this model, but the quality you're getting is spot on. 

Other Factors

I am hoping that Battle Foam will quickly have a foam tray designed for this model, but it's going to have to be as tall as the Gargantuan foam trays as you can tell from the last picture.  If one isn't coming soon I'll probably create something myself for it using some plasticard and foam. Transporting it is going to be a bit nerve wracking until then. 

While I think the model is gorgeous, part of me kind of wishes it was a bit more modest. It's huge, and it's detailed, and it's complicated - which is all built into why it's so incredibly expensive. This definitely feels like a project that PP turned over to their artists and just let them push themselves as far as they could go.  It's definitely an achievement in terms of design and production, but it comes with such a high cost.  

While that sounds awesome, as an engineer I've been around long enough to know the value of having a project manager come in and say "this is great, but you might want to tone it back some to keep costs down."  

No one did that at Privateer Press when it came to the Hooch Hauler.  They stopped at "it's great" and decided to take a risk selling it as the premium product it is. 

Gaming

I should get my first games with the Hauler this week.  As it is a Hooch Hauler + Northkin Raiders + Full Krielstone + CA is 45 points, which in Storm of the North is 2 free solos and 15 points away from maximizing your free points allotment. In fact it does the same thing in Kriel Company, once the Hauler is officially added to that theme - but KC is such a terrible theme because of the limitation on "ranged only beasts" that I generally don't want to go down that route list wise. This is a shame because it's the only other theme we have to play our first Battle Engine in, but as it is, I'm not sure what I can get in there to make it work. 

I'm very intrigued to play the list with Grissel1 using the package above plus some Long Riders, a Mauler, and a Brawler.  Calamity and her fell calls would work very well with the Raiders gun wise or the old yo-yo'ing Long Riders.  Beyond that, I think there's a place for this in either Grim, though I'm struggling to pick out exactly what I want in each of those lists. 

Conclusions

The Hooch Hauler is definitely worth it if you care about model quality and aesthetics, though the price point is way higher than what I expected to pay for a single model in WMHD.  You definitely get your money's worth in the final product, the only thing is questioning whether or not the model should have been made to this size and complexity.  

As a product it feels like PP has taken a big risk here. I hope they do well because I love what the company is doing, but I guess we will see if this kind of product is successful for them. 

Monday 31 August 2020

BurpSuite Introduction & Installation



What is BurpSuite?
Burp Suite is a Java based Web Penetration Testing framework. It has become an industry standard suite of tools used by information security professionals. Burp Suite helps you identify vulnerabilities and verify attack vectors that are affecting web applications. Because of its popularity and breadth as well as depth of features, we have created this useful page as a collection of Burp Suite knowledge and information.

In its simplest form, Burp Suite can be classified as an Interception Proxy. While browsing their target application, a penetration tester can configure their internet browser to route traffic through the Burp Suite proxy server. Burp Suite then acts as a (sort of) Man In The Middle by capturing and analyzing each request to and from the target web application so that they can be analyzed.











Everyone has their favorite security tools, but when it comes to mobile and web applications I've always found myself looking BurpSuite . It always seems to have everything I need and for folks just getting started with web application testing it can be a challenge putting all of the pieces together. I'm just going to go through the installation to paint a good picture of how to get it up quickly.

BurpSuite is freely available with everything you need to get started and when you're ready to cut the leash, the professional version has some handy tools that can make the whole process a little bit easier. I'll also go through how to install FoxyProxy which makes it much easier to change your proxy setup, but we'll get into that a little later.

Requirements and assumptions:

Mozilla Firefox 3.1 or Later Knowledge of Firefox Add-ons and installation The Java Runtime Environment installed

Download BurpSuite from http://portswigger.net/burp/download.htmland make a note of where you save it.

on for Firefox from   https://addons.mozilla.org/en-US/firefox/addon/foxyproxy-standard/


If this is your first time running the JAR file, it may take a minute or two to load, so be patient and wait.


Video for setup and installation.




You need to install compatible version of java , So that you can run BurpSuite.
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Sunday 30 August 2020

Neuralink: Elon Musk Presentó El Plan Para Implantar Chips En El Cerebro

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